woof    
CHARACTER NAME PLAYER CAMPAIGN
6 Fighter Dwarf Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

17 +3

HP
hit points

53     20ft.

DEX
dexterity

18 +4

AC
armor class

19 = 10 + 8 + 0 + 1 + 0 + 0 + 0 + 0

CON
constitution

16 +3 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

11

FLAT-FOOTED
armor class

18
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 4 = 4 + 0 + 0
  (cc)Bluff¤§ cha -2 = -2 + 0 + 0
  Climb¤ str 12 = 3 + 9 + 0
  (cc)Concentration¤§ con 3 = 3 + 0 + 0
  Craft¤§ int 1 = 1 + 0 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  (cc)Diplomacy¤§ cha -2 = -2 + 0 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha -2 = -2 + 0 + 0
  (cc)Escape Artist¤ dex 4 = 4 + 0 + 0
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha -2 = -2 + 0 + 0
  Handle Animal§ cha -2 = -2 + 0 + 0
  (cc)Heal¤§ wis 0 = 0 + 0 + 0
  (cc)Hide¤ dex 4 = 4 + 0 + 0
  Intimidate¤§ cha -2 = -2 + 0 + 0
  Jump¤ str 9 = 3 + 6 + 0
  (cc)Knowledge (arcana)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (geography)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (history)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nature)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (religion)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

10 +0         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

6 -2

INITIATIVE
modifier

+4 = 4 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

8 = 5 + 3 + 0 + 0 +

REFLEX
dexterity

8 = 2 + 4 + 0 + 2 +

WILL
wisdom

4 = 2 + 0 + 0 + 2 +
BASE ATTACK BONUS 6/1 SPELL RESISTANCE 0

GRAPPLE
modifier

9 = 6 + 3 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Waraxe, dwarven 6/1 1d10+5 20/x3
RANGE TYPE NOTES
-   8lb, Med, dual wielding,
ATTACK ATTACK DAMAGE CRITICAL
Waraxe, dwarven 6/1 1d10+3 20/x3
RANGE TYPE NOTES
-   8lb, Med, dual wielding,   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Full-plate   50 2 x Waraxe, dwarven   16
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 0 = 0 + 0 + 0
  (cc)Move Silently¤ dex 4 = 4 + 0 + 0
  (cc)Open Lock§ dex 4 = 4 + 0 + 0
  (cc)Perform¤§ cha -2 = -2 + 0 + 0
  (cc)Profession§ wis 0 = 0 + 0 + 0
  Ride¤§ dex 10 = 4 + 6 + 0
  (cc)Search¤§ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤§ wis 0 = 0 + 0 + 0
  (cc)Sleight of Hand§ dex 4 = 4 + 0 + 0
  (cc)Speak Language§ int 1 = 1 + 0 + 0
  (cc)Spellcraft§ int 1 = 1 + 0 + 0
  (cc)Spot¤§ wis 0 = 0 + 0 + 0
  (cc)Survival¤§ wis 0 = 0 + 0 + 0
  Swim¤§ str 9 = 3 + 6 + 0
  (cc)Tumble dex 6 = 4 + 0 + 2
  (cc)Use Magic Device§ cha -2 = -2 + 0 + 0
  (cc)Use Rope¤§ dex 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-87lb. 88-173lb. 174-260lb. 260lb. 520lb. 1300lb.   PLATINUM 1143
  GOLD 10
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Two-Weapon Fighting Dwarf abilities  
Feats Improved Two-Weapon Fighting Darkvision (60 feet)  
Two-Weapon Defense Weapon Focus (Waraxe, dwarven) Stonecunning  
Lightning Reflexes Weapon Specialization (Waraxe, dwarven) +2 save vs poison  
Iron Will   +2 save vs spells and spell like effects  
Armor Proficiency (heavy) Languages +1 attack rolls vs (half-)orcs and goblinoids  
Armor Proficiency (light) Goblin +4 dodge bonus vs giants  
Armor Proficiency (medium) Common +2 racial bonus on Appraise checks (rare or exotic)  
Martial Weapon Proficiency Dwarven +2 racial bonus on Stone/Metal Craft Checks  
Shield Proficiency   Speed unaffected by armor or encumbrance  
Simple Weapon Proficiency Fighter abilities    
Tower Shield Proficiency