woof    
CHARACTER NAME PLAYER CAMPAIGN
6 Ranger Dwarf Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

15 +2

HP
hit points

45     20ft.

DEX
dexterity

19 +4

AC
armor class

17 = 10 + 4 + 0 + 3 + 0 + 0 + 0 + 0

CON
constitution

16 +3 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

13 +1

TOUCH
armor class

13

FLAT-FOOTED
armor class

14
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 4 = 4 + 0 + 0
  (cc)Bluff¤§ cha -3 = -3 + 0 + 0
  Climb¤ str 11 = 2 + 9 + 0
  Concentration¤§ con 12 = 3 + 9 + 0
  Craft¤§ int 1 = 1 + 0 + 0
  (cc)Decipher Script§ int 1 = 1 + 0 + 0
  (cc)Diplomacy¤§ cha -3 = -3 + 0 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha -3 = -3 + 0 + 0
  (cc)Escape Artist¤ dex 4 = 4 + 0 + 0
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha -3 = -3 + 0 + 0
  Handle Animal§ cha -3 = -3 + 0 + 0
  Heal¤§ wis 1 = 1 + 0 + 0
  Hide¤ dex 13 = 4 + 9 + 0
  (cc)Intimidate¤§ cha -3 = -3 + 0 + 0
  Jump¤ str 11 = 2 + 9 + 0
  (cc)Knowledge (arcana)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  Knowledge (dungeoneering)§ int 1 = 1 + 0 + 0
  Knowledge (geography)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (history)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (local)§ int 1 = 1 + 0 + 0
  Knowledge (nature)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (religion)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

13 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

5 -3

INITIATIVE
modifier

+4 = 4 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

8 = 5 + 3 + 0 + 0 +

REFLEX
dexterity

9 = 5 + 4 + 0 + 0 +

WILL
wisdom

3 = 2 + 1 + 0 + 0 +
BASE ATTACK BONUS 6/1 SPELL RESISTANCE 0

GRAPPLE
modifier

8 = 6 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Waraxe, dwarven 5/0 1d10+2 20/x3
RANGE TYPE NOTES
-   8lb, Med, dual wielding,
ATTACK ATTACK DAMAGE CRITICAL
Waraxe, dwarven 5/0/-5 1d10+1 20/x3
RANGE TYPE NOTES
-   8lb, Med, dual wielding,   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Scale mail armor   30 2 x Waraxe, dwarven   16
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 1 = 1 + 0 + 0
  Move Silently¤ dex 13 = 4 + 9 + 0
  (cc)Open Lock§ dex 4 = 4 + 0 + 0
  (cc)Perform¤§ cha -3 = -3 + 0 + 0
  Profession§ wis 1 = 1 + 0 + 0
  Ride¤§ dex 13 = 4 + 9 + 0
  Search¤§ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤§ wis 1 = 1 + 0 + 0
  (cc)Sleight of Hand§ dex 4 = 4 + 0 + 0
  (cc)Speak Language§ int 1 = 1 + 0 + 0
  (cc)Spellcraft§ int 1 = 1 + 0 + 0
  Spot¤§ wis 1 = 1 + 0 + 0
  Survival¤§ wis 1 = 1 + 0 + 0
  Swim¤§ str 11 = 2 + 9 + 0
  (cc)Tumble dex 6 = 4 + 0 + 2
  (cc)Use Magic Device§ cha -3 = -3 + 0 + 0
  Use Rope¤§ dex 4 = 4 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-66lb. 67-133lb. 134-200lb. 200lb. 400lb. 1000lb.   PLATINUM 1289
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Two-Weapon Fighting Track +2 racial bonus on Stone/Metal Craft Checks
Feats   1st favored enemy Speed unaffected by armor or encumbrance
Greater Two-Weapon fighting Languages Wild empathy  
Armor Proficiency (medium) Goblin    
Weapon Focus (Waraxe, dwarven) Common Dwarf abilities  
Armor Proficiency (light) Dwarven Darkvision (60 feet)  
Endurance   Stonecunning  
Improved Two-Weapon Fighting Ranger abilities +2 save vs poison  
Martial Weapon Proficiency Style (Two-weapon combat) +2 save vs spells and spell like effects  
Shield Proficiency Improved combat style +1 attack rolls vs (half-)orcs and goblinoids  
Simple Weapon Proficiency 2nd favored enemy +4 dodge bonus vs giants  
Track Animal companion +2 racial bonus on Appraise checks (rare or exotic)  
Ranger spells      
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS      
- 0 - -      
12 1st 1 0      
- 2nd - -      
- 3rd - -      
- 4th - -      
- 5th - -      
- 6th - -      
- 7th - -      
- 8th - -      
- 9th - -